.122 — Autodesk 3D Studio 3D World (3D Studio DOS)
Autodesk · 1990
A legacy 3D model file format used by early versions of Autodesk's 3D Studio software.
Key Features
- Stores 3D model geometry and scene data.
- Native format for early 3D Studio DOS versions.
- Includes information on materials and basic lighting.
- Limited compatibility with modern 3D software.
Best For
- Maintaining compatibility with very old 3D Studio DOS projects.
- Understanding the evolution of 3D file formats.
- Specific niche archival purposes related to early 3D graphics.
Less Ideal For
- Modern 3D modeling and rendering workflows.
- Sharing 3D assets between different contemporary software packages.
- Animation and complex scene setups.
- Projects requiring advanced material or lighting features.
Common Use Cases
- Archiving older 3D projects from 3D Studio DOS.
- Historical data retrieval for 3D Studio DOS.
- Restoring or viewing 3D models from legacy software.
How to Open It
- Attempt to import into modern 3D modeling software like Blender, 3ds Max, or Maya; conversion may be required.
- Look for specialized legacy software viewers or emulators if direct import fails.
- Use online file conversion tools that might support older 3D formats, though success is not guaranteed.
What is a .122 file?
The .122 file extension is historically associated with Autodesk's 3D Studio software, specifically its DOS-based versions. This format was used to store 3D models and scenes created within the application. While groundbreaking for its time, it has largely been superseded by more modern and feature-rich 3D file formats. Its primary function was to serve as a native container for project data, including geometry, materials, and lighting setups.
Programs That Open .122 Files
| Platform | Program | ||
|---|---|---|---|
| Windows | Autodesk 3ds Max | Paid | Official |
How to Convert .122 Files
| Format | Method |
|---|---|
| .3DS | Autodesk 3ds Max (import and export) |
| .OBJ | Autodesk 3ds Max (import and export) |
| .FBX | Autodesk 3ds Max (import and export) |
Common Problems with .122 Files
Frequently Asked Questions
No, the .122 format is considered legacy and is primarily encountered when dealing with very old 3D projects from the early days of Autodesk's 3D Studio DOS.
Direct support is rare on macOS and Linux. You would likely need to use a virtual machine running Windows with compatible software or find a cross-platform converter.
Technical Details
The .122 file format is a binary format containing 3D scene data. It stores information about vertices, faces, materials, textures, and lighting. Unlike modern formats, it lacks support for advanced features like animation rigging or complex shaders, reflecting the capabilities of the software it originated from.